Sunday, October 10, 2010

Final Project: Board Game YouTube

http://www.youtube.com/watch?v=u1FBcbIYoAk is the link for my video of this boardgame.

Final Project: Board Game

The name of my boardgame is Tiers & Corridors and is intended to be a simple, fun, and interesting game to play with one other person.  The idea came from thinking of the college path as a series of levels (in the case of the game, I used three levels).  With each "tier" of education getting harder as one progresses.  To represent the educational path of progression I used trivia questions which, like school, get harder as the the level gets higher.

The rules are simple.  At the beginning of the game each player selects a "Movement" card (which works like dice to let the player know how many spaces he or she can move); the higher number wins for first move.  The player then moves after drawing another Movement card and follows the instruction deemed by what space he or she lands on.  If it is a Trivia space, the player then picks up a "Trivia" card.  If the player correctly answers the Trivia card, he or she keeps going.  The player wins when he or she reached the final space which says "Win".    

Wednesday, October 6, 2010

Cards and Dice

Premise: To make a game that is not overly complicated.  A game that kids can play, but is more complex than Go Fish.

Rules:  The game begins after the deck of cards is made into a circle in front of the players with the center clear.  The dice are rolled in the middle (the clear center).  When the dice are rolled, the numbers signify what to do.  The point in this game is to get points by making matches, which are written down as points after each match is made.  On the dice the numbers 1-4 represent a suit.  1=clubs, 2=spades, 3=diamonds, and 4=hearts.  Only two cards are drawn at each turn, after the roll of the dice.

Base Mechanics:  The player rolls the dice and gets, for example a 2 and a 4.  If that player pulls a two and a four from the deck they get 6 points.  Also if the player gets a 6 and a five, for instance they get six points and the five is worth nothing and is discarded.  Furthermore, if the 2 is a spade they can double the 2 points to make a total of eight points.  If the four is suited as well (a heart), they can double it to make 12 points. A player must keep rolling if both the dice are above four until they get one showing a 1-4.  A player can only roll one die to do this, the other die is kept. 

Revisions:  The possibility to add the two cards that are drawn was added to make things more interesting.

Saturday, October 2, 2010

Chapter Six Book Work

3)  The combat system in Quake IV did have an addictive effect on me.  I couldn't wait to see what was next, especially when the player character turned into half Strogg (the enemy).  I thought this was awesome and appreciated having new abilities and equipment.  What I would do to improve the combat system to make it more diverse would be to incorporate the multiplayer combat system in the single player version.  Even if this meant adjusting the enemy's combat system.  This would effectively speed up the movement and make the game more fun.