Wednesday, October 6, 2010

Cards and Dice

Premise: To make a game that is not overly complicated.  A game that kids can play, but is more complex than Go Fish.

Rules:  The game begins after the deck of cards is made into a circle in front of the players with the center clear.  The dice are rolled in the middle (the clear center).  When the dice are rolled, the numbers signify what to do.  The point in this game is to get points by making matches, which are written down as points after each match is made.  On the dice the numbers 1-4 represent a suit.  1=clubs, 2=spades, 3=diamonds, and 4=hearts.  Only two cards are drawn at each turn, after the roll of the dice.

Base Mechanics:  The player rolls the dice and gets, for example a 2 and a 4.  If that player pulls a two and a four from the deck they get 6 points.  Also if the player gets a 6 and a five, for instance they get six points and the five is worth nothing and is discarded.  Furthermore, if the 2 is a spade they can double the 2 points to make a total of eight points.  If the four is suited as well (a heart), they can double it to make 12 points. A player must keep rolling if both the dice are above four until they get one showing a 1-4.  A player can only roll one die to do this, the other die is kept. 

Revisions:  The possibility to add the two cards that are drawn was added to make things more interesting.

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