Sunday, August 22, 2010

Final Project Idea

   For the final project, my general concept is to make an educational and idea promoting game.  On one hand, the player will be learning history and concepts in the game design field; while on the other they will be getting ideas for new games to create.  This game is intended to relate to a students story of progression through the game design field, with levels of difficulty being different for the part of the path to success he or she is on. 

    The story, furthermore, as it is intertwined with scool and professional work (or knowledge of professional work) is a educational tool as well as a muse (a tool for clearing creator's block) for future game creation or revamping.  The stairs will represent success/promotions while the corridors will represent progression on a particular level.  It is in the corridors where a player will make career choices to get ahead risking failure by choosing certain levels of difficulty of trivia.

Some moves will be huge and others small, while others will be backward (such as when limitations present themselves and there is no funding for them).  This being said the players will all start out with a certain amount of money to fund their path/process and will have chances to take risks with it. 

At the end of the game the winning player will have a chance to create a game idea with some or all of the different parts of information obtained in the game.  However if this new game is of no interest to the other player, than it is scrapped and a new one must be formulated, and so forth.  The player will have 1 minute to come up with each idea.

No comments:

Post a Comment