Saturday, September 25, 2010

Chapter Five Book Work

2)  What I might do to create a "sandbox" for my original game is to make sections of space obtainable.  With planetary travel quick and easy to understand by putting informational panels beside sections of planets to be traveled to.  Also there would be space stations in between with their own side missions.  The informational panels would communicate whether things were hostile or not, what enemies and/or allies to expect, motives/goals for inhabitants, food/water amounts and types, and anything else one would need to know to prepare for journeys.  Ships could represent rewards for bigger mission accomplishments, while fuel and weapons could do the same for smaller side mission accomplishments.  Plus players could (drawing on the idea from GTA) interact with the NPC's to test and manipulate their current environment to get new missions (perhaps to acquire more or stronger weapons).

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