Monday, September 27, 2010

Character Development Revisited

    When I think of games like Call of Duty: Modern Warfare 1&2 and Killzone 1&2 I think about how prepared and skillfull the player characters are.  They are highly trained, good at what they do, and never meet a challenge they cannot overcome with the right gamer conducting them.  In Killzone 1 there are several players who you play that meet this description, and what you find out is while they are as aforementioned-they specialize in certain weapons or stealth, etc. 
    The characters are not so much affected by their environments as they are prepared for it.  In COD, the player always has what he needs to win the battle be it a sniper rifle, a strong troop collaboration, maps, a predator drone, whatever-he's got it.  This makes it fun for the player who can then feel the ambience of modern day warfare. 
    If the environment was the opposite it might not be as much fun.  This is to say that they are soldiers, and have a level of expertise that if not exercised would not make much sense for a gamer.  They might be able to do well at a carnival where they could test their hand-eye coordiantion shooting or throwing things for prizes, but would a player really feel it necessary to take a black ops operative into a carnival to win there?  Probably not. 

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