Friday, September 3, 2010
Chapter Three Book Work
If I were to redesign the multiplayer version of Quake IV, a fast action, first person shooter, the game would be drastically different. If one used a third person camera, he or she would lose much of the intensity and control of the game. In the game there is actually some code you can enter to change the camera to third person. Players claim it helps them understand the player's movement better and practice with it for a while. However, there is no crosshair in this view which is basically a death sentence in this game. What I gather about it being an aid to the movement learning curve is that the player can better his or her strafe-jumping, and can tell the difference when they switch back to first person. It helps them play and the new speed adds intensity to the game. In this game players will do just about anything to aquire an edge on their competitors.
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