Sunday, September 12, 2010

GameMechanics Examined

    I agree with the article that too many mechanics can mean too much resting on the shoulders of the player.  For example, in the game The Matrix: Path of Neo there are so many different combo moves that you end up just hitting buttons and seeing new moves by accident.  I loved this game though because I loved The Matrix the movie.  However, I basically stuck to a few combos I remembered as they came up in the game and discovered others by randomly pressing buttons.  I have also felt this weight in other games where there is so much up to you, you get overwhelmed thinking of how to organize your gameplay in order to be successful in the game.

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